Buku The Deadliest Game by Tom Clancy; Steve R. Pieczenik
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The Deadliest Game by Tom Clancy; Steve R. Pieczenik

Author:Tom Clancy; Steve R. Pieczenik [Pieczenik, Tom Clancy; Steve R.]

Language: eng

Format: epub

ISBN: 9781442012851

Publisher: Baker & Taylor, CATS

Published: 2009-07-09T10:00:00+00:00

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The Deadliest Game by Tom Clancy; Steve R. Pieczenik

Leif came to Errint in the late afternoon of a clearing golden day. The city stood in a small glacial valley associated with the furthest eastward-flung massif of the great northern Highpeak range. Sometime far back in the place’s apparent geological history, when the continent of Sarxos was supposed to have been glaciated, a huge broad-bottomed river of ice had come grinding slowly down from the wide and snowy cirque of Mount Holdfast above the valley, and had burred the valley down into a long, gentle U-shaped trough nearly nine miles long. Now the glacier was gone, retreated to the very feet of Holdfast, with only the telltale threaded stream running down from the glacier’s terminal moraine left winding down the valley, in a meander of scattered white rounded stones and the peculiar milky green-white water that betrayed a riverbed covered with glacial “flour.”

Up on a little spur of stone that somehow had avoided being ground down by the glacier, Errint rose. It had been a wooden city in its earliest incarnations, but it kept burning down, and so it was finally rebuilt in stone, and its sign and sigil became the phoenix. Its population was not large, but they were famous: sturdy, independent mountain people, dangerous in battle, good with a halberd or a crossbow. They tended to keep themselves to themselves and not mix in foreign wars…unless the pay was good. Their city had a small but steady source of wealth from the salt and iron mines in the mountain, which they controlled jealously, telling no one the secrets of the labyrinthine ways in and out. They farmed the long, gentle, stony valley in a small way, oats and barley mostly, and tried to mind their own business.

That had become less easy of late. Argath’s rise in the Northlands had meant that the kingdoms on the fringes of his realm had started looking for allies, or buffer states that would protect them from the unfriendly neighbor just over the mountain passes. To the countries to the north—meaning Argath—and to the south—meaning the realms of Duke Morgon and others—Errint looked like a perfect possibility: a small population unlikely to put up much of a fight; ground not worth much except as a buffer, so that battles fought across it wouldn’t ruin its value; and the mines, source of the peerless Holdfast iron, much sought after in Sarxos for weapons.

 

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The Deadliest Game by Tom Clancy; Steve R. Pieczenik

Author:Tom Clancy; Steve R. Pieczenik [Pieczenik, Tom Clancy; Steve R.] , Date: July 8, 2019

,Views: 27

Author:Tom Clancy; Steve R. Pieczenik [Pieczenik, Tom Clancy; Steve R.]

Language: eng

Format: epub

ISBN: 9781442012851

Publisher: Baker & Taylor, CATS

Published: 2009-07-09T10:00:00+00:00
Leif came to Errint in the late afternoon of a clearing golden day. The city stood in a small glacial valley associated with the furthest eastward-flung massif of the great northern Highpeak range. Sometime far back in the place’s apparent geological history, when the continent of Sarxos was supposed to have been glaciated, a huge broad-bottomed river of ice had come grinding slowly down from the wide and snowy cirque of Mount Holdfast above the valley, and had burred the valley down into a long, gentle U-shaped trough nearly nine miles long. Now the glacier was gone, retreated to the very feet of Holdfast, with only the telltale threaded stream running down from the glacier’s terminal moraine left winding down the valley, in a meander of scattered white rounded stones and the peculiar milky green-white water that betrayed a riverbed covered with glacial “flour.”

Up on a little spur of stone that somehow had avoided being ground down by the glacier, Errint rose. It had been a wooden city in its earliest incarnations, but it kept burning down, and so it was finally rebuilt in stone, and its sign and sigil became the phoenix. Its population was not large, but they were famous: sturdy, independent mountain people, dangerous in battle, good with a halberd or a crossbow. They tended to keep themselves to themselves and not mix in foreign wars…unless the pay was good. Their city had a small but steady source of wealth from the salt and iron mines in the mountain, which they controlled jealously, telling no one the secrets of the labyrinthine ways in and out. They farmed the long, gentle, stony valley in a small way, oats and barley mostly, and tried to mind their own business.

That had become less easy of late. Argath’s rise in the Northlands had meant that the kingdoms on the fringes of his realm had started looking for allies, or buffer states that would protect them from the unfriendly neighbor just over the mountain passes. To the countries to the north—meaning Argath—and to the south—meaning the realms of Duke Morgon and others—Errint looked like a perfect possibility: a small population unlikely to put up much of a fight; ground not worth much except as a buffer, so that battles fought across it wouldn’t ruin its value; and the mines, source of the peerless Holdfast iron, much sought after in Sarxos for weapons.

The Errint did not take kindly to the thought of being anybody’s buffer state, however. When Argath first came down out of the mountains to annex them, they had fought him and driven him back. Just last year they had done it again. But then Argath had twice made the mistake of attacking into the teeth of their weather, which the Errint knew better than anyone. Even in the summer, those somnolent-looking dolomite peaks could wrap themselves around in cloud and turn ferocious, and down the valley would come screaming the killing wind, the fierce hot wind that poured itself over

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